I tried to build a new version of my game today, but when opening the new build on my phone, it’s stuck on the loading screen (C2 splash/loading). The app builds fine, i haven’t made any changes apart from version code.
This must be a recent issue because i built an app around last week or so and it was fine.
Only difference i’ve seen between the build that works and one that doesn’t is the minSDK in the Manifest. The one that works is 23 and the one that doesn’t is 25.
I’ve even edited the Manifest, changing it from 25 to 23, and still get the same problem.
I’d appriciate any help to fix this.
I’m using C2 (latest version) to export my game to Cocoon.