That’s interesting… so I can assume that my MoPub is fine, Admob mediation is working, Ad Unit ID is ok as well. That’s a relief.
As you suggested, I compiled a Developer App from my project (with relevant plugins selected). I’m confused why does the finished compiled and exported APK simply runs a Cloud Cocoon.io Launcher (where it asks to select a URL or ZIP), shouldn’t I be having a running apk of my game with FPS and console?
Anyway, I attached both: The Developer App (which acts like a launcher), and also the ZIP file of exported Cordova (without minify) from Construct 2.
Download: ZIP file and Developer App
Note: the game is heavy, and also incomplete. However, it should load Banner and Fullscreen ads on Start of Layout, and it is asked to show the banner when you destroy each Asteroid, and it has to show a fullscreen ad when an Asteroid destroys our spaceship.
(I know it is a complicated game already, but trust me, I tried the same with a simpler game, and MoPub ads didn’t show - I just don’t have more projects remaining to create a new Test Case anymore)
Please review the game and console and let me know your findings…