Game crashes on Samsung devices mostly


#1

Android Vitals shows 20 crashes, 16 are on Galaxy devices. And it seems to have something to do with Canvas+

signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)

libOpenAL_android.so

pid: 0, tid: 0 >>> com.kekgames.unpuzzle <<<

backtrace:
#00 pc 000000000000ad52 /data/app/com.kekgames.unpuzzle-1/lib/arm/libOpenAL_android.so
#01 pc 000000000000a6a1 /data/app/com.kekgames.unpuzzle-1/lib/arm/libOpenAL_android.so
#02 pc 000000000001591b /data/app/com.kekgames.unpuzzle-1/lib/arm/libOpenAL_android.so (alcDeviceResumeSOFT+70)
#03 pc 00000000003a918d /data/app/com.kekgames.unpuzzle-1/lib/arm/libCanvasPlus.so (_ZN5ludei5audio17AudioSystemOpenAL17resumeAudioSystemEv+60)
#04 pc 000000000034b72b /data/app/com.kekgames.unpuzzle-1/lib/arm/libCanvasPlus.so (_ZN5ludei2js13WebKitContext6resumeEv+70)
#05 pc 000000000038c5cd /data/app/com.kekgames.unpuzzle-1/lib/arm/libCanvasPlus.so (_ZN5ludei2js3ext28ApplicationJSExtensionJSCore8makeCallERKSsRKSt6vectorISt10shared_ptrINS_6ObjectEESaIS8_EERS6_INS_5ErrorEE+116)
#06 pc 000000000038bb99 /data/app/com.kekgames.unpuzzle-1/lib/arm/libCanvasPlus.so (ZN5ludei2js3ext19JSExtensionInjected8makeCallERKSsPN2v810PersistentINS5_7ContextENS5_27NonCopyablePersistentTraitsIS7_EEEEjPKNS5_6HandleINS5_5ValueEEEPSE+108)
#07 pc 000000000038ae11 /data/app/com.kekgames.unpuzzle-1/lib/arm/libCanvasPlus.so (ZN5ludei2js3ext11JSExtension8MakeCallEPN2v810PersistentINS3_7ContextENS3_27NonCopyablePersistentTraitsIS5_EEEENS3_6HandleINS3_6ObjectEEESC_jPKNSA_INS3_5ValueEEEPSE+128)
#08 pc 00000000004a7e09 /data/app/com.kekgames.unpuzzle-1/lib/arm/libCanvasPlus.so
#09 pc 00000000000505a4


#2

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