Basic description of the problem:
I had the game I’ve built working well by exporting from Construct 2 using the old Cocoon export method, compiled fine on the cloud and loaded onto my phone as Ad Hoc easy as.
Is “CocoonInApps” still the right plugin to be using?
Adding the CacoonCanvasplus plugin and using it works fine.
Model, OS version,…
iPhone 6S iOS 10
- Steps will reproduce the problem:
- Add “CocoonInApps” object to project.
Considering I have no events/actions set to use the plugin yet, I expect it to work the same as before I added it to the project.
Relevant error log part or you can attache the log file in case is too big
Attach a compressed test case to reproduce the issue.
Any other information that you feel is relevant.
Used plugins (if relevant):
Framework/game engine (if relevant):
The Framework that you are using