Ios sound rejected apple


#1
  • ** Cocoon Version **:
    2.2.0

  • ** Basic description of the problem **:

1-
I exported my game with "cordova"
and compiled with cocoon AND CANVAS +

But the application does not run in IOS.

2-
After adding the plugin "nl.kingsquare.cordova.background-audio"
the application works the sound.

But I got this message from apple saying that my app was denied.

“” "Guideline 2.5.4 - Performance - Software Requirements

Your app declares support for audio in the UIBackgroundModes key in your Info.plist but did not include features that require persistent audio.

Next Steps

The audio key is intended for use by apps that provide audible content to the user while in the background, such as music player or streaming audio apps. Please check your app to provide audible content to the user while the app is in the background or remove the “audio” setting from the UIBackgroundModes key. “” “”

  • ** Device info **:

  • ALL VERSIONS *

  • ** Expected result **:

  • SOUND OPERATION AND APPLE APPROVAL. *

  • ** Webview engine (s) **:

  • CANVAS + *


#2

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