Is webview+ ok for ios?


I have a functional game who works perfectly under webview+.
My question is : must i adapt for canvas+ to work with IOS or is webview+ supported on IOS ?
(Because i see that dev app on IOS support only canvas and webview)
Thanks for your reply and have a good day.


nobody for this advice ?


Last time that I checked the dev app for iOs had 3 buttons for canvas+, webview+ and webview. Did they change it?


They removed Webview+ for iOS as the system’s built-in WKWebview is much faster. Use Webview for iOS.


Thanks so webview is better than canvas+?


You’d have to do some test cases. But I’ve heard it has better performance.


perhaps you could help me…
I have this error when i try with canvas+

Javascript Exception (Tag:'script'):ReferenceError:boot is not defined at <anonymous>:37:29 at<anonymous>:47:3

(37:29 and 47:3 doesn’t match to a line number so i don’t use these information, or maybe it’s another thing ?)

my part of snippet of boot is like this :
var boot= {
preload: function(game){
console.log("%cStarting Bubx", “color:white; background:#ff1fcd”);
create: function(game){
this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
this.scale.pageAlignHorizontally = true;
this.scale.pageAlignVertically = true;
this.scale.refresh(); = ‘#0d1018’;“preload”);

var preloadstate = {
	preload: function(){ 

i don’t see what i’m doing wrong. Have you an idea about that ?


Have you tried removing the comma at the second last line? It’s not supposed to be there.


With the correction i have the same error…i have yet found but without result.


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