Cocoon Version: Latest
Basic description of the problem: I do use a png file with a gradient in my latest game. It looks perfect on Android, but strange on iOS. Both uses Canvas+
Device info: Iphone 5s
Expected result: What's the expected result.
Testcase: Here is my image (png-32).
bloody_sky_gamescreen-ps.zip (4.5 KB)
Webview engine(s): Canvas+
Framework/game engine (if relevant): Construct 2
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@Blue_Sialia any news on this? It's been a while.
+1 This is still an issue, any gradients In Canvas+ iOS will have a banding issue whereas Android works like a charm.Not seen any good results even when using gradient dithering via Photoshop.Hope this gets a response.
i have same problem, any news for this? we can fix this?
I haven't tried it since then. Maybe the new cocoon beta version fixes this issue.I ended up removing the gardient background for my game back then.
@Blue_Sialia any news on that?
I still have issue with the gradient rendering. When I change canvas + to webview gradient rendering fine.
Is your png 32bit ? i had this issue one time with 8bit png with transparency before (but on android), and no more in 32bits
Nope, still having an issue with CANVAS+ but not with Webview+. Any solutions?
Yes the issue is related to Canvas+ only.@Blue_Sialia any updates on this?
@Blue_Sialia @andoni.martin @imanolm1 Any hope to get this fixed? It still happens.
Any news? This is a very serious problem ... why has nobody been paying attention to this for so long?
Found this issue today on iOs no matter the bit depth. Looks ok in android.