[Phaser] web 2 app vs uploading a zip


#1

Hi y’all,

I’ve been making games with Phaser for a while now, and I’m just starting to experiment porting some to mobile apps with Cocoon. It’s really promising!

Is there any benefit to uploading a zip of my project vs using the site’s “web 2 app” function? The web 2 app seems to work pretty darn well from basic tests and simplifies the workflow IMO, but is there some benefit to uploading a zip that I’m missing? Besides not having to host the project myself while working on it?

Thanks,
Sam