Unity WebGL with canvas+


Hi,Did anyone use this canvas+ with unitywebgl.
I’m using this to make build.
When I select webview engine and make an android build.It can works fine.
But when I select canvas+ , it didn’t work.And crashed.
I have tried several ways:
1.using deviceready function to init , but this didn’t work.
2.using canvas+ internal webview.this didn’t crash.but didn’t show the webview in the app.
So can anyone help me with this issue or maybe you have meet this before.
Thank you for your help or advice.


This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.